Game Screen

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1
Life Gauge
- When your Life Gauge reaches zero, the game is over.
When your Life is low, the gauge will turn orange, and you will continue bleeding while your Life continuously decreases.
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2
Radar
- Displays the player's surroundings.
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3
Equipped Weapon
- Shows the weapon that can currently be used with
.
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4
Items
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Shows your currently equipped item.
- The display will be blank when nothing is equipped.
Interpreting the Radar
Normal Mode

Center Dot | This is the player (Snake/Raiden). |
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Green Cone | This is the player's field of vision when using First Person View. |
Nearby Lights and Cones | These indicate the location (light) and field of vision (cone) for enemies, camera/gun cameras, and Cyphers/Gun Cyphers. Blue: Normal Yellow: Noticed something Red: When the player is found. |
While underwater
Blue region | This is an air pocket. These are locations where you can come up for air in flooded areas. |
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While Sensor A is equipped
Yellow region | There is a bomb somewhere in the yellow area. Unless you access the node terminal and download a map, only the region itself will be displayed here. |
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While using the mine detector
Yellow Lights and Cones | The yellow lights indicate the location of the mines. If you enter the conical area while standing, the mine will explode. |
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Alert Mode
You are unable to use the radar. This occurs when you are spotted by an enemy, camera, or Cypher. The enemy will transition to evasion mode once the gauge reaches zero.

Evasion Mode
You are unable to use the radar. The enemy is actively searching for you. The enemy will transition to caution mode when the gauge reaches zero.

Caution Mode
The enemy is in a heightened state of alert on their patrols. The enemy will transition to normal mode when the gauge reaches zero.

Electronic Jamming
Electronic jamming may affect your radar at times, along with surveillance cameras, remote-controlled missiles, and other electronic devices. Also, enemies will be unable to radio for backup while the electronic jamming measures are in place.
- See Enemy Alert Levels for more details.

Other Gauges
Boss Life Gauges and Stun Gauges appear in the main game and also in SNAKE TALES.
The O2 Gauge only appears in the main game.
Boss Life Gauge/Boss Stun Gauge
The boss's Life Gauge (top) is depleted by attacking with weapons and damaging the boss.
The boss's Stun Gauge (bottom) is depleted by actions such as shooting them with tranquilizer rounds or by punching them.
The boss battle will end once you have depleted either their Life Gauge or Stun Gauge.
The boss's Stun Gauge (bottom) is depleted by actions such as shooting them with tranquilizer rounds or by punching them.
The boss battle will end once you have depleted either their Life Gauge or Stun Gauge.

Grip Gauge
This is displayed while hanging.
You will fall if it reaches zero. Performing certain actions can increase the level of your Grip Gauge, enabling you to hang for longer periods of time.
You will fall if it reaches zero. Performing certain actions can increase the level of your Grip Gauge, enabling you to hang for longer periods of time.

O2 gauge
This shows how much oxygen you have remaining while underwater.
Your Life Gauge will begin to deplete once your O2 Gauge is empty.
Repeatedly press
to slow down the rate at which the gauge depletes.
Your Life Gauge will begin to deplete once your O2 Gauge is empty.
Repeatedly press


Partner Life Gauge
When you have someone accompanying you, their Life Gauge will also be displayed on screen.
The game is over if your partner runs out of Life.
The game is over if your partner runs out of Life.
