KONAMI

Main Weapons

Survival Knife (KNIFE)

A knife. Can be used with CQC. Press to slash, click to stab. Press it repeatedly to make a combo attack.

EZ GUN (EZ GUN)

A tranquilizer gun for novices. Can be used with CQC. Equipped with suppressor function and laser pointer sight. Press to zoom in/out. On “VERY EASY” difficulty only, just having it prevents the Camo Index from dropping sharply and speeds stamina recovery.

Mk22 (Mk22) – Suppressed Mk22 (Mk22/SP)

A handgun. Fires tranquilizer rounds. Can be used with CQC. Can be equipped with a suppressor. A one-shot reload tranquilizer gun.

M1911A1 (M1911A1) – Suppressed M1911A1 (M1911A1/SP)

A .45 calibre handgun. Can be used with CQC. Can be equipped with a suppressor.

Single Action Army (SAA)

A revolver. Takes some time to reload. Bullets ricochet when fired.

Fork (FORK)

A tableware. Can be used with CQC. Press to slash, click to stab. Animals and plants captured with this can be eaten on the spot.

Cig gas-spray (CIG SPRAY)

A sleep gas spray disguised as a cigar. Can be used with CQC. Press once for a single spray. Must be reloaded after 5 sprays.

Knockout Handkerchief (HANDKER)

A handkerchief soaked in anesthaetic. Can be used with CQC. Press to wave the handkerchief and spread the anesthaetic around. Can be used to knock out enemies captured with CQC. The number of remaining uses goes down each time is pressed or the handkerchief is used in CQC.

Scorpion (SCORPION)

A small, hip-fired submachine gun. Equipped with laser pointer sight. Can be set for semi-auto or full-auto fire.

XM16E1 (XM16E1) – Suppressed XM16E1 (XM16E1/SP)

A rifle with auto-fire capability. Can be equipped with a suppressor. Can be set for semi-auto, 3-shot burst, or full-auto fire.

AK-47 (AK-47)

An assault rifle. Press to aim from the shoulder. Can be set for semi-auto or full-auto fire.

M63 (M63)

A light machine gun. A hip-fired machine gun.

M37 (M37)

A shotgun. Very powerful when used at close range.

SVD (SVD)

A sniper rifle. Also known as the Dragunov. Automatically switches to First Person View when equipped. Effective in long-range attacks. Press to look through the scope. Scope magnification can be set to 3X or 10X.

Mosin Nagant (MOSIN N)

A sniper rifle that fires tranquilizer rounds. Automatically switches to First Person View when equipped. Press to look through the scope. Scope magnification can be set to 3X or 10X.

RPG-7 (RPG-7)

A rocket launcher. Automatically switches to First Person View when equipped. Press to look through the scope. Extreme firepower, but takes a while to reload.

Grenade (GRENADE)

A Russian-made anti-personnel fragmentation hand grenade. Press to ready the grenade and release to throw it. The distance thrown depends on how long is pressed. The grenade detonates about 3 seconds after it is thrown.

White Phosphorus Grenade (WP G)

An incendiary grenade. Upon detonation, bursts into flames and burns enemies in the surrounding area. Fires caused on the ground will continue to burn for a set period of time. Press to ready the grenade and release to throw it. The distance thrown depends on how long is pressed. The grenade detonates about 3 seconds after it is thrown.

Stun Grenade (STUN G)

A special flash-bang type grenade. Upon detonation, enemies in the immediate vicinity are knocked unconscious, while enemies further away are momentarily stunned. The length of the flash depends on the direction Snake is facing and the distance thrown. Press to ready the grenade and release to throw it. The distance thrown depends on how long is pressed. The grenade detonates about 3 seconds after it is thrown.

Chaff Grenade (CHAFF G)

An electronic disruption grenade. Disables electronic devices such as enemy radios, motion detectors and active sonar for a set period of time. Press to ready the grenade and release to throw it. The distance thrown depends on how long is pressed. The grenade detonates about 3 seconds after it is thrown.

Smoke Grenade (SMOKE G)

A smoke-producing grenade. Creates a smoke screen that blocks the enemy's vision and renders them unable to fight. If Snake is caught in the smoke screen, he will cough violently for a while. Press to ready the grenade and release to throw it. The distance thrown depends on how long the is pressed. The grenade detonates about 3 seconds after it is thrown.

TNT (TNT)

A switch-operated bomb. After planting a bomb using , press to detonate it. Bombs can only be detonated when TNT is equipped.

Claymore (CLAYMORE)

A directional mine. Press to plant. Detonates when an enemy soldier or Snake enters the trigger zone. Claymores can be picked up by crawling over them.

Torch (TORCH)

Used for a variety of purposes – to light up an area, to attack, to start fires, or to fend off enemies. Press to light/extinguish the torch. It can also be used as a club. When lit, press repeatedly to shoo away bats and other pests. Press swing the torch like a club. Touch and hold the lit end against an enemy to set them on fire.

Magazine (MAGAZINE)

An empty ammo magazine. Press to ready, and release to throw. The distance thrown depends on how long is pressed. Can be used to make noise and divert the enemy’s attention.

Book (BOOK)

A book filled with sexy photos. Press to place it on the ground. Distracts enemies who find it.

Mousetrap (MOUSETRAP)

A stationary trap for catching live prey. Press to set. Traps can be picked up by crawling over them. Trapped animals are turned into food items; the cheese serving as bait is used up.

Directional Microphone (MIC)

A microphone tuned to listen in one direction. Automatically enters First Person View when equipped. Can pick up sounds coming from far away enemies and animals, even through walls.